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Tech / Machines

These are mainly benchmark assets, exploring the how the 'tech' would look like and what kind of products they would spawn. (my favorite is the mobile transport unit. I really enjoyed designing, modelling and animating it. why wheels when we can have legs?)
at the same it was a way to explore a clean graphic language combined with a lowpoly count/style and minimal shader variation.
some of the machines in the industrial lineup were design by joe Hurley. a couple machines in the factory mood shot were also modeled by Muninel Koo and Daniel Ocean.