Samples of Concept art, Sprite designs, and actual in-game visuals of the 'game' you make. This section of development was for the most part defining a simple and distinct art direction, and a flexible 2D Pipeline that would help with tile-based level creation, and easy tile swapping for multiple biome changes. the assets (Sprites) themselves were made using a mix of 2D and 3D pipeline to achieve a pseudo pixel-art style.